The student plan is the main lesson. Teacher support stays brief and targeted so most class time belongs to independent Chromebook work, creating, testing, and reflection.
Grade 6 · Maroon days · Period 5August 2026
SunMonTueWedThuFriSat
Class plan TodayOnly this section's class dates are shown.
Thursday, August 20, 2026Quarter 1 · Visible Identity
AInquiring and analysing
Design Studio Bootcamp
What is design?
Your goal
Investigate how designers notice needs, analyze existing products, and document the design cycle while establishing safe studio and process-journal routines.
Student plan · work through these in order
1
Open Design Studio Bootcamp in this course page. Read today's goal and Criterion A.
2
Sort designed objects by user, purpose, form, and function; then build a class definition of design.
3
Stop at the checkpoint: Design definition + object sort. Save your work and make sure the evidence is easy to find.
4
Turn in or update: Design-object analysis + process-journal launch. If it is not due yet, leave it organized for the next class.
Before asking for help
Re-read the current step, check the criterion or example, ask a partner one focused question, and then request a short teacher conference if you are still blocked.
Foundations of Design follows the published 2026–27 pacing plan. School events, closures, or a class's progress may move a lesson; use the teacher's posted update when it differs from this calendar.
2026–27 pacing
Every class has a place on the calendar.
The plan follows Thompson School District's adopted quarter dates, student breaks, and no-student days. Emergency closures or school events may shift an individual lesson.
Full-year plan84
meetings per section
Period 5 · Maroon days
01Quarter 1
Aug 20-Oct 13, 2026
19 Maroon-day meetings
Design Studio BootcampAug 20-Aug 28, 2026
Visual Language LabSep 1-Sep 14, 2026
Journal Cover StudioSep 16-Sep 30, 2026
Identity Test & ReflectionOct 2-Oct 13, 2026
Grade 6 Foundations of Design meets Period 5 on Maroon days. District breaks and no-student days are already removed.
02Quarter 2
Oct 19-Dec 18, 2026
20 Maroon-day meetings
Belonging ResearchOct 19-Oct 29, 2026
Logo Concept LabNov 3-Nov 13, 2026
Brand System BuildNov 17-Dec 4, 2026
Belonging Test & DefenseDec 8-Dec 18, 2026
Grade 6 Foundations of Design meets Period 5 on Maroon days. District breaks and no-student days are already removed.
03Quarter 3
Jan 7-Mar 11, 2027
21 Maroon-day meetings
Food & Culture Field NotesJan 7-Jan 20, 2027
System Concept StudioJan 22-Feb 3, 2027
Brand + Package PrototypeFeb 5-Feb 25, 2027
Customer & Waste AuditMar 1-Mar 11, 2027
Grade 6 Foundations of Design meets Period 5 on Maroon days. District breaks and no-student days are already removed.
04Quarter 4
Mar 22-May 26, 2027
24 Maroon-day meetings
User Journey & Space AuditMar 22-Apr 1, 2027
Inclusive Space PlanningApr 5-Apr 19, 2027
Scale Model StudioApr 21-May 12, 2027
Design Defense & ShowcaseMay 14-May 26, 2027
Grade 6 Foundations of Design meets Period 5 on Maroon days. District breaks and no-student days are already removed.
Four quarters. Sixteen subunits. One complete year.
Open a quarter, then select any subunit to see its weeks, class dates, learning sequence, and daily checkpoint.
01Quarter 1
Make meaning visible.
Visible Identity
Visual choices communicate identity and perspective to an audience.
Key conceptCommunicationGlobal contextPersonal and cultural expression
Aug 20-Oct 13, 202619 Maroon-day meetings
Open the unit+
Inquiry questions
How do visual choices guide what an audience notices?
When does a symbol communicate identity without becoming a stereotype?
Does a successful design have to be understood in the same way by everyone?
Subunits & weekly curriculum
A
Inquiry sprint · Aug 20-Aug 28, 2026Design Studio Bootcamp
4 Maroon-day meetings
View plan+
Investigate how designers notice needs, analyze existing products, and document the design cycle while establishing safe studio and process-journal routines.
Sort designed objects by user, purpose, form, and function; then build a class definition of design.
Checkpoint · Design definition + object sort
02
Mon · Aug 24Read an object
Annotate one everyday object for users, features, materials, strengths, and pain points.
Checkpoint · Annotated object analysis
03
Wed · Aug 26Design-cycle field guide
Map a familiar solution through inquiry, idea development, creation, and evaluation.
Checkpoint · Four-part cycle map
Studio sequence 2Aug 28, 2026
1 class meeting
01
Fri · Aug 28Studio systems
Set up the process journal, practice material and Chromebook routines, and complete the safety check.
Checkpoint · Journal setup + safety sign-off
B
Idea-development lab · Sep 1-Sep 14, 2026Visual Language Lab
5 Maroon-day meetings
View plan+
Explore how line, shape, color, type, hierarchy, and symbolism communicate identity; develop distinct visual directions against shared success criteria.
Turn in: Visual-language studies + three concept directions
Studio sequence 1Sep 1-Sep 8, 2026
3 class meetings
01
Tue · Sep 1Elements of visual language
Deconstruct sample covers and identify how line, shape, space, color, texture, and type guide attention.
Checkpoint · Annotated cover study
02
Thu · Sep 3Meaning through color
Build two color palettes for contrasting identity messages and check contrast with an accessibility tool.
Checkpoint · Two palettes + contrast result
03
Tue · Sep 8Type has a voice
Compare type categories, hierarchy, spacing, and legibility; build three title treatments.
Checkpoint · Type hierarchy strip
Studio sequence 2Sep 10-Sep 14, 2026
2 class meetings
01
Thu · Sep 10Symbol, not stereotype
Translate personal interests and values into original symbols while avoiding copied logos and stereotypes.
Checkpoint · Six-symbol sketch sheet
02
Mon · Sep 14Concept directions
Combine visual studies into three genuinely different journal-cover concepts and gather warm/cool feedback.
Checkpoint · Three labeled concepts + feedback
C
Prototype build · Sep 16-Sep 30, 2026Journal Cover Studio
6 Maroon-day meetings
View plan+
Create a durable, functional journal cover that communicates identity to an audience; document tool use, production decisions, and justified changes.
Turn in: Finished cover + process record
Studio sequence 1Sep 16-Sep 22, 2026
3 class meetings
01
Wed · Sep 16Choose and plan
Score concepts against the criteria, justify one direction, and create a materials-and-steps production plan.
Checkpoint · Selected concept + build plan
02
Fri · Sep 18Prototype the layout
Make a full-size paper prototype and test hierarchy, placement, handling, and construction before final work.
Checkpoint · Full-size paper prototype
03
Tue · Sep 22Technique clinic
Practice the chosen drawing, collage, print, lettering, or approved digital technique on a test strip.
Checkpoint · Technique sample
Studio sequence 2Sep 24-Sep 30, 2026
3 class meetings
01
Thu · Sep 24Create: first build
Transfer the plan accurately, construct the main visual system, and photograph the work in progress.
Checkpoint · Progress photo + journal note
02
Mon · Sep 28Create: refine
Improve craft, contrast, alignment, edges, and durability; document one purposeful change from the plan.
Checkpoint · Near-final cover + change note
03
Wed · Sep 30Finish and archive
Complete the cover, run a quality-control check, and organize process evidence in order.
Checkpoint · Finished cover + evidence set
D
Evaluation study · Oct 2-Oct 13, 2026Identity Test & Reflection
4 Maroon-day meetings
View plan+
Test the cover with users and against measurable criteria, interpret evidence, recommend improvements, and reflect on growth through the design cycle.
Turn in: Test data + design-cycle reflection
Studio sequence 1Oct 2-Oct 8, 2026
3 class meetings
01
Fri · Oct 2Build a fair test
Convert success criteria into recognition, legibility, durability, and user-response test procedures.
Checkpoint · Approved test plan
02
Tue · Oct 6Run the user test
Conduct structured peer tests without leading the participant; record observations and exact responses.
Checkpoint · Completed test-data table
03
Thu · Oct 8Interpret and improve
Compare evidence to each criterion, identify limitations, and sketch the highest-impact improvement.
Checkpoint · Evidence-based improvement proposal
Studio sequence 2Oct 13, 2026
1 class meeting
01
Tue · Oct 13Design defense
Present the need, visual choices, production change, test result, and next step in a concise design defense.
Checkpoint · Q1 design defense
★
Quarter showcaseA functional identity journal cover, tested with users and defended with design-cycle evidence.
02Quarter 2
Build an identity people can enter.
Belonging by Design
Designers who understand diverse perspectives can create identities that strengthen belonging and equitable participation.
Key conceptCommunitiesGlobal contextIdentities and relationships
Oct 19-Dec 18, 202620 Maroon-day meetings
Open the unit+
Inquiry questions
How can research reveal whether people feel represented?
What makes a visual identity usable as a system?
Who decides whether a symbol creates belonging?
Subunits & weekly curriculum
A
User-research brief · Oct 19-Oct 29, 2026Belonging Research
5 Maroon-day meetings
View plan+
Investigate an authentic school group, analyze identity systems, gather ethical user evidence, and write a design brief for an inclusive visual identity.
Turn in: Research file + client design brief
Studio sequence 1Oct 19-Oct 23, 2026
3 class meetings
01
Mon · Oct 19Belonging and identity
Study how visual identities can welcome, exclude, clarify, or confuse; identify an authentic school group.
Checkpoint · Group choice + initial need
02
Wed · Oct 21Research with people
Write neutral interview or survey questions, practice consent and note-taking, and plan a small user sample.
Checkpoint · Approved research instrument
03
Fri · Oct 23Analyze existing identities
Compare three relevant logos for audience, symbol, type, color, reproduction, and accessibility.
Checkpoint · Comparative product analysis
Studio sequence 2Oct 27-Oct 29, 2026
2 class meetings
01
Tue · Oct 27Find the pattern
Code user responses for shared values, language, concerns, and contradictions; separate evidence from assumptions.
Checkpoint · Research insight clusters
02
Thu · Oct 29Write the brief
Define the client, users, need, constraints, intended impact, and evidence-based direction in one concise design brief.
Checkpoint · Client design brief
B
Concept development · Nov 3-Nov 13, 2026Logo Concept Lab
5 Maroon-day meetings
View plan+
Turn research into measurable specifications, generate varied logo concepts, prototype in black and white, and justify the strongest inclusive direction.
Match each specification to a test, success threshold, participant, and recording method.
Checkpoint · Identity test matrix
02
Thu · Dec 10Test with users
Run recognition, small-size, grayscale, contrast, and client-fit tests; record results consistently.
Checkpoint · Completed test evidence
03
Mon · Dec 14Evaluate the system
Judge performance criterion by criterion, distinguish findings from limitations, and prioritize one revision.
Checkpoint · Criterion evaluation draft
Studio sequence 2Dec 16-Dec 18, 2026
2 class meetings
01
Wed · Dec 16Client design defense
Present the research insight, final system, test evidence, limitation, and recommended improvement.
Checkpoint · Q2 client defense
02
Fri · Dec 18Flex: portfolio repair
If this section meets Dec 18, recover missing evidence, revise the weakest explanation, and archive the quarter portfolio.
Checkpoint · Complete Q2 portfolio
★
Quarter showcaseAn inclusive logo suite and mini brand guide, evaluated through accessibility, recognition, and client-fit tests.
03Quarter 3
Design the whole experience.
Food Truck System
Coherent systems connect cultural meaning, user needs, function, and resource choices to shape recognizable experiences.
Key conceptSystemsGlobal contextGlobalization and sustainability
Jan 7-Mar 11, 202721 Maroon-day meetings
Open the unit+
Inquiry questions
How do connected touchpoints shape a customer experience?
How can designers represent cultural influence responsibly?
Which tradeoffs matter most when reducing packaging waste?
Subunits & weekly curriculum
A
Systems investigation · Jan 7-Jan 20, 2027Food & Culture Field Notes
5 Maroon-day meetings
View plan+
Investigate food-truck experiences as connected systems, research cultural context responsibly, analyze precedents, and define a customer-centered design brief.
Turn in: Field notes + precedent analysis + system brief
Studio sequence 1Jan 7-Jan 13, 2027
3 class meetings
01
Thu · Jan 7Experience as a system
Map the customer journey from noticing a truck through ordering, receiving, eating, and disposing.
Checkpoint · Customer-journey map
02
Mon · Jan 11Culture with care
Distinguish appreciation, attribution, stereotype, and appropriation; choose a food story that can be researched responsibly.
Checkpoint · Cultural-research plan
03
Wed · Jan 13Read the truck
Analyze three food-truck systems for name, identity, exterior, menu hierarchy, package, service, and waste.
Checkpoint · System precedent matrix
Studio sequence 2Jan 15-Jan 20, 2027
2 class meetings
01
Fri · Jan 15Know the customer
Build a research-grounded user profile with needs related to speed, price, clarity, access, and experience.
Checkpoint · Customer profile + evidence
02
Wed · Jan 20Define the system brief
Synthesize user, culture, business, and sustainability evidence into one connected design brief.
Checkpoint · Food-truck system brief
B
Systems development · Jan 22-Feb 3, 2027System Concept Studio
5 Maroon-day meetings
View plan+
Develop coherent food-truck concepts and measurable specifications connecting identity, menu, exterior, customer flow, and responsible packaging.
Turn in: System specifications + three concepts + development plan
Studio sequence 1Jan 22-Jan 28, 2027
3 class meetings
01
Fri · Jan 22Write system criteria
Set measurable criteria for recognition, menu findability, consistency, representation, access, function, and waste.
Checkpoint · Prioritized system specifications
02
Tue · Jan 26Name and story
Generate names and short brand stories; screen for clarity, originality, pronunciation, and respectful cultural connection.
Checkpoint · Name shortlist + rationale
03
Thu · Jan 28Three whole-system concepts
Sketch three connected directions showing logo, color, truck exterior, menu structure, and package form.
Checkpoint · Three system concept boards
Studio sequence 2Feb 1-Feb 3, 2027
2 class meetings
01
Mon · Feb 1Menu wireframe lab
Prototype information hierarchy, ordering flow, price clarity, allergens, and readable type without final styling.
Checkpoint · Two menu wireframes
02
Wed · Feb 3Choose and plan
Score concepts against criteria, use peer feedback, justify one direction, and sequence the production work.
Checkpoint · Selected concept + production plan
C
System production · Feb 5-Feb 25, 2027Brand + Package Prototype
7 Maroon-day meetings
View plan+
Create a coordinated identity, menu, exterior view, and low-waste package prototype; document technical choices and justified changes.
Turn in: Food-truck identity system + physical package prototype
Studio sequence 1Feb 5-Feb 11, 2027
3 class meetings
01
Fri · Feb 5Build the identity
Produce the logo, palette, and type system; verify legibility, contrast, and one-color use.
Checkpoint · Identity toolkit
02
Tue · Feb 9Design the exterior
Apply the identity to a truck elevation with clear ordering and pickup zones and a recognizable distance view.
Checkpoint · Truck exterior view
03
Thu · Feb 11Design the menu
Create the menu from the tested wireframe using strong hierarchy, plain language, pricing, and allergen cues.
Checkpoint · Menu draft
Studio sequence 2Feb 17-Feb 23, 2027
3 class meetings
01
Wed · Feb 17Package structure lab
Reverse-engineer simple nets, test folds and closures, and choose a right-sized low-material structure.
Checkpoint · Three rough package models
02
Fri · Feb 19Package graphic system
Apply brand, product, use, and disposal information without interfering with package function.
Checkpoint · Graphic package prototype
03
Tue · Feb 23Integrate and revise
Place all touchpoints side by side, find inconsistencies, revise the system, and log changes from the plan.
Checkpoint · Integrated system revision
Studio sequence 3Feb 25, 2027
1 class meeting
01
Thu · Feb 25Production closeout
Finish the identity, menu, exterior, and package; photograph the prototype and organize process evidence.
Checkpoint · Complete prototype system
D
System evaluation · Mar 1-Mar 11, 2027Customer & Waste Audit
4 Maroon-day meetings
View plan+
Evaluate customer clarity and environmental impact through user tasks, consistency checks, and a material-and-waste audit; recommend a high-impact revision.
Turn in: Customer test + waste audit + system evaluation
Studio sequence 1Mar 1-Mar 9, 2027
3 class meetings
01
Mon · Mar 1Plan the system test
Turn specifications into customer tasks, observation measures, consistency checks, and package performance tests.
Checkpoint · System test protocol
02
Wed · Mar 3Customer usability test
Ask users to identify the offer, locate an item and price, order, and explain package use; record time and errors.
Checkpoint · Usability data
03
Tue · Mar 9Material and waste audit
Measure material mass or area, count components, identify end-of-use pathways, and note uncertain claims.
Checkpoint · Waste-audit table
Studio sequence 2Mar 11, 2027
1 class meeting
01
Thu · Mar 11Evaluate tradeoffs
Judge the system against every criterion and explain one tradeoff among identity, clarity, function, cost, and waste.
Checkpoint · Q3 system evaluation
★
Quarter showcaseA food-truck identity, menu, exterior, and low-waste package prototype, tested as one customer system.
04Quarter 4
Turn access into space.
Room for Everyone
Inclusive systems integrate human needs, scale, and technical choices to improve access, participation, and well-being.
Key conceptDevelopmentGlobal contextFairness and development
Mar 22-May 26, 202724 Maroon-day meetings
Open the unit+
Inquiry questions
How can designers learn from users without labeling them?
How does scale turn an idea into a testable spatial plan?
Can one room support everyone equally?
Subunits & weekly curriculum
A
Inclusive inquiry · Mar 22-Apr 1, 2027User Journey & Space Audit
5 Maroon-day meetings
View plan+
Investigate how people move through and experience a learning or well-being space; audit barriers, analyze inclusive precedents, and write an ethical design brief.
Compare how layout, sensory conditions, furniture, signage, and control can support or block participation.
Checkpoint · Space-noticing map
02
Wed · Mar 24Observe ethically
Practice non-identifying observation, avoid diagnosing users, and plan a journey audit using multiple perspectives.
Checkpoint · Ethical observation protocol
03
Fri · Mar 26Audit the journey
Map entry, movement, choice, work, reset, and exit; record barriers, supports, and evidence without naming individuals.
Checkpoint · User-journey audit
Studio sequence 2Mar 30-Apr 1, 2027
2 class meetings
01
Tue · Mar 30Analyze inclusive precedents
Compare three spaces using universal-design ideas, ergonomics, flexibility, sensory needs, and feasibility.
Checkpoint · Inclusive precedent analysis
02
Thu · Apr 1Write the space brief
Define users, need, constraints, scale, intended well-being impact, and evidence-based priorities.
Checkpoint · Inclusive-space design brief
B
Spatial concept development · Apr 5-Apr 19, 2027Inclusive Space Planning
6 Maroon-day meetings
View plan+
Develop measurable spatial specifications, create varied zone and circulation concepts, communicate scale, and justify an inclusive plan.
Turn in: Specifications + three plans + justified scale concept
Studio sequence 1Apr 5-Apr 9, 2027
3 class meetings
01
Mon · Apr 5Measurable space criteria
Write and prioritize specifications for access, movement, reach, choice, sensory conditions, safety, and feasibility.
Checkpoint · Prioritized space specifications
02
Wed · Apr 7Scale and dimension
Practice reading dimensions and converting real measurements to a consistent classroom model scale.
Checkpoint · Scale conversion check
03
Fri · Apr 9Zone relationships
Use adjacency cards to test which activities should connect, separate, remain visible, or allow privacy.
Checkpoint · Adjacency diagram
Studio sequence 2Apr 13-Apr 19, 2027
3 class meetings
01
Tue · Apr 13Three spatial concepts
Sketch three distinct zone and circulation plans with entrances, paths, furniture, storage, and choices.
Checkpoint · Three annotated plans
02
Thu · Apr 15Scenario walkthrough
Test concepts with user scenarios involving mobility, sensory regulation, collaboration, and independent work.
Checkpoint · Scenario feedback record
03
Mon · Apr 19Select and specify
Score concepts, justify one direction, complete a scaled plan, and write the model production sequence.
Checkpoint · Selected scaled plan + build sequence
C
Spatial prototype build · Apr 21-May 12, 2027Scale Model Studio
8 Maroon-day meetings
View plan+
Create a precise physical or approved digital scale model of an inclusive space; use tools safely and document changes made during production.
Turn in: Scale model + technical process record
Studio sequence 1Apr 21-Apr 27, 2027
3 class meetings
01
Wed · Apr 21Base and boundaries
Transfer the scaled plan to a base, check overall dimensions, and establish walls, openings, and fixed constraints.
Checkpoint · Accurate model base
02
Fri · Apr 23Circulation first
Construct primary paths, turning areas, thresholds, and reach zones; then test every path before adding detail.
Checkpoint · Circulation layer + check
03
Tue · Apr 27Furniture prototypes
Construct consistent-scale furniture or digital components and test arrangement against activities and access.
Checkpoint · Furniture prototype set
Studio sequence 2Apr 29-May 6, 2027
3 class meetings
01
Thu · Apr 29Choice and flexibility
Add adjustable, quiet, collaborative, and reset options while preserving safe circulation.
Checkpoint · Choice/flexibility features
02
Tue · May 4Sensory and environmental layer
Represent lighting, sound, texture, color, wayfinding, and visual privacy intentionally.
Checkpoint · Sensory strategy annotations
03
Thu · May 6Mid-build critique
Run a criteria and scenario critique, photograph evidence, and select two high-impact changes.
Checkpoint · Critique record + revision plan
Studio sequence 3May 10-May 12, 2027
2 class meetings
01
Mon · May 10Refine and communicate
Improve craft, labels, scale accuracy, and explanation; document deviations from the original plan.
Checkpoint · Near-final model + change log
02
Wed · May 12Finish and document
Complete the model, take clear overview and detail images, and organize the technical process record.
Checkpoint · Finished scale model
D
Evaluation and exhibition · May 14-May 26, 2027Design Defense & Showcase
5 Maroon-day meetings
View plan+
Test the model through dimensions, scenarios, and user feedback; evaluate it against specifications and present a year-end design defense and portfolio.
Turn in: Space evaluation + design defense + year portfolio
Studio sequence 1May 14-May 20, 2027
3 class meetings
01
Fri · May 14Technical test
Measure key dimensions and clearances, verify scale, and record passes, failures, and limitations.
Checkpoint · Dimension-and-scale test
02
Tue · May 18Scenario and user test
Guide users through defined scenarios, observe choices and barriers, and collect non-leading feedback.
Checkpoint · Scenario test evidence
03
Thu · May 20Evaluate and improve
Judge every specification with evidence, explain limitations, and model the most important improvement.
Foundations of Design uses evidence from the MYP Design criteria and Thompson School District's published standards-based language. Scores describe the learning shown—not a percentage.
Criterion AInquiring and analysing
Justify the need, plan research, analyze existing solutions, and synthesize a design brief.
Criterion BDeveloping ideas
Write measurable specifications, generate feasible ideas, justify a choice, and communicate a plan.
Criterion CCreating the solution
Follow a logical plan, use tools safely and skillfully, create a functional solution, and document changes.
Criterion DEvaluating
Test against specifications, interpret evidence, explain improvements, and consider impact.
The 4–1 learning scale
Half-step scores may be used between levels. IE means there is not yet enough evidence to score.
4
Exemplary
Transfers and extends the standard in a new situation.
3
Meets
Shows the expected standard clearly and consistently.
2
Progressing
Shows developing understanding with some support needed.
1
Emerging
Shows beginning evidence and needs significant support.
Course language reflects the district's published middle-school guide. The teacher will confirm any current school-level updates before grades are reported.
Grades 6 and 8 use the same short texts and visual case studies because the sections never overlap. Grade 6 receives modeled annotation; Grade 8 compares sources and transfers ideas.
The Most Magnificent Thing · Ashley Spires
Double Diamond · Design Council
The Design of Everyday Things · selected excerpts
Principles of Universal Design · NC State
Circular Design Guide · IDEO + Ellen MacArthur Foundation
Belonging, identity, packaging, and inclusive-space case studies